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Tony D'Aurio
Tony D'Aurio
3D Animator, Modeler, Student
Connecticut , United States

Summary

Education
Animation Mentor
GPA: 3.8

Becker College, Worcester, MA December 2016
Bachelor of Arts in Interactive Media
GPA: 3.9/4.0

Naugatuck Valley Community College, Waterbury, CT May 2013
Associates Degree in General Studies
GPA: 3.7/4.0

Awards
Alpha Chi (Massachusetts’s honor society) April 2015
3rd Place for Best Game Sept 2013
3X Origami Winner 2005, 06, 09

Technical Skills

Maya (Modeling, Animation) Zbrush (Organic, Character Modeling) Adobe (Photoshop, Illustrator) Painting (Digital, Acrylic)
Drawing (Pencil, Chalk Pastels) Motion Builder (Motion Capture)
Noitom (Motion Capture) Virtual Reality (Oculus Rift)
GameMaker C++ Unity

Game Design

24 Hour GameJam, 2013
The objective was to create a game within 24 hours. I was responsible for the designing the characters and the vivid backdrops for our game, using Photoshop. We were awarded 3rd Place.

Introduction to Game Design Course, 2014
The Weather Man
We were assigned to make a videogame, using Gamemaker, based off the Weather Channel. I took charge as the art director, creating and designing the game, and worked on the design of the characters, main character and villain, and also the background.
Lil’ Warrior
Our final was a contest to see whom team can make the best game. My role for this game was game director, character design, and level design. Using Photoshop and Illustrator I drew out the characters and their movements frame by frame. Our game was about a little blue ninja with a sword three times his size. We came in first place.

SeniorGame Project 2015
Little Dickens
Our game is about a little imp like gremlin that tries to cause havoc in a nursing home. My roles were concept artist, texture artist and 3D modeler. With Photoshop I created concepts of the Imp, the senior citizens, the building, and texturing the character. With Maya I made the props, the furniture and the building as well.

Astral Horizon
Our game involves using the Oculus Rift. Our game is a sci-fi first person shooter, where you are a galactic bounty hunter hunting down space outlaws. My roles were concept artist, character artist, and 3D modeler. I created the concept of the game, and modeled the space ship and aliens.

Leadership Activities

B.L.U.E. Crew, Becker College
Leadership program designed to give Becker College students an opportunity to identify and develop leadership skills outside of the classroom.
By attending a series of workshops, students are encouraged to examine their own personal leadership style, further their personal and professional goal building, and increase exposure to opportunities for leadership at Becker College and beyond.

Work experience

Walmart Summer 2012
Associate, Toy Department
Maintained a clean and organized floor
Assisted customers with selections and purchases
Sonic Summer 2010
Counter Staff
Served food and beverage in a fast paced environment while providing excellent customer service

Skills

Character Animation3D Animation3D Modeling High-poly ModelingCharacter ModelingDigital SculptingMatte PaintingCharacter DesignDrawingRiggingPhysically Based Rendering

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
MotionBuilder
MotionBuilder
xNormal
xNormal
Illustrator
Illustrator
Unity
Unity
Keyshot
Keyshot